Game mechanics: Modifications


I’m starting a series of introduction articles where I describe game mechanics and explain how it makes the gameplay so different and unique.

Let’s start with the fact that there are four components on the level, the so-called “Objects”:

  • 🧍 Character
  • 💰 Coins
  • ➖ Platforms
  • 💣Bombs

Every object has it’s own default and expected behavior:

  • 🧍 — able to run, jump and collect coins
  • 💰 — they spawn and wait for being collected
  • ➖ — static blocks which help the character to move in vertical space
  • 💣 — appears after the character collects a coin and reduces character’s life when collides with him

Modifications

Advanced Tutorial — is a game about adaptation, random and hardcore. If the character would only jump, collect coins and avoid bombs - it will become boring very soon. That’s when modifications come in place. Modification is a core mechanics which grants an object with the newest behavior. E.g. platforms start moving from left to right, instead of staying at one place.

There are twelve modifications in the first chapter of the game: three for every object. At the moment they are all implemented. In order to complete a chapter, you need to complete all the levels with applied modifications. Only one modification can be applied at the moment on a level during the chapter one. That means you need to finish all the twelve levels without losing a single character’s life.

So what do you think, can you find them all on the game’s page? Remember, that every new run the order of modifications appearing will be shuffled. Also take a note, that the chapter itself is not ready at the moment. So you can just reload the page or catch a bomb (😄) in order to run again.

It sounds easy for you? Well, chapter two and chapter three brings new mechanics to modifications. So, treat the first chapter as a warm-up one.

What do you like most about the modifications? Spoiler: my favorite is when the coins run away from the character.

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